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15 October 2004 @ 05:57 pm
Old artwork dragged into the sun...  
Okay, so waaaaaaay back when I first started watching Fullmetal Alchemist, I did a silly little doodle of Ed



I found it today and dragged it into photoshop to see if I could clean it up a bit and actually make it look like Ed @_< The lines would not clean up for me (I'd probably have to trace it to a new paper and start over...) So I just got rid of the lines (except for the face) and did only color XD Well...



Odd, yet interesting... At least I think so. My Edo just thinks it's odd :P
 
 
riyuen on October 17th, 2004 06:49 am (UTC)
^^; Any new media is hard and confusing I would imagine - but the jump to digital in particular can be really. But there are a lot of advantages to it - when I draw "traditionally" now, I curse that there is no undo button in real life.

Whoa. So did not read that comment that you were colour blind - that clarifies some of your colour choices there. If you're colour blind, I would advise basing your colours off a photo - like looking at a photo, and comparing the colours you pick, or using a colour picker even. (Although photos are usually made of a couple million colours that look like one colour, only your colour picker will pick up on the million ones, so you'll still run into trouble but.) Or you could pick your colours from images from the 'net I suppose, and save the colours as swatches. And skin colour is definitely NOT yellow - it should be a kind of beige. Slide your colour picker further down to the red side of things, and pick a fairly non-saturated light shade. But again, trouble with the colour blindness. Or you could go to one of those oekaki boards, with the automatic pallets and pick your colours from those- they usually have a skin pallet available.

Or you could simply CG in monotones or B&W.

So if you have any advice how to do texture and colors in photoshop, I'm all ears!

There's no miraculous way, I'm afraid - well, there are plenty of tutorials on how to render things through filters and channels, so they look 3D, but for this kind of colouring, you pick your colours and you put them down, vary your opacities, paint over again, etc. Texture comes with the areas you put the colours in. Example: On Ed's braid you've used some fairly choppy strokes - going in with a smaller brush and detailing some finer hair will make the braid look less stiff, and more like..well hair.